Fsuipc x plane 10
If contenct is that you could only parse from html to x-plane I must have Or if I understood this correctly you could haveĭata passed from the simulator to a dedicated HTML or Javascripted page in order to lets say have a EHSI or an entire PFD displayed. So in sense you could pass simulation data to a webpage that has an gauge of i.e CDU and have that interact with the simulator or vice versa. It allows to connect FSX/P3D or X-plane with WebSimGauge(X) without any C++ programming nor the need of WebSimConnect HTTP server WebSimData is a simple component that reads simulation data with specified frequency and calls pass them to JavaScript function on a web page rendered by WebSimGauge(X) gauge or window. No video this time, functionalities has not changed For Mac, apart from copy-paste method you need to run one script to let X-Plane know about the new framework.
#Fsuipc x plane 10 how to#
Please consult the "Installation Guide" on how to install and configure the tool. I will come back to this task in September.Īs usual, the deployment package contains all binaries, SDK and samples. to control HTML5 with DataRefs commands) however I have not managed before holidays which I start this Saturday. I have planned to develop DataRefs API for WebSimGaugeX (i.e. etc) will use the same engine and will be always backward compatible with the previous 2.X versions. Every new minor version of the tool for the same major 2.X release (i.e. The rendering engine version is fixed for all future 2.X versions.I will not replace is for at least 2 years. Mac version comes also with simple HTTP server called WebSimConnectX.įew remarks on the future. It was quite a challenge, however I am glad that after weeks of ups and downs (oh yes there was a time I was frustrated as hell) I managed to integrate WebSimConnect with X-Plane OSX version. First of all, I replaced some core functions with cross-platform code and that was the easy part, Then I had to dig into OSX Cocoa world and investigate a bit how X-Plane for Mac is built. I have dusted off my old MacBook (which I have never liked much), upgraded to OSX Yosemite, installed all the tools, synchronised with my on-line code repository and started coding.
I am a "Windows guy" for many years so I had to learn a lot in a short time. The biggest challenge for me was X-Plane Mac support.
#Fsuipc x plane 10 for mac osx#
It has two major changes, I replaced the rendering engine (it is not backward compatible with 1.x components of WSC) and developed X-Plane version for Mac OSX 32 and Mac OSX 64. After some heavy development effort I have completed version 2.0 of WebSimConnect Framework.